Wii Zapper: Nintendo Wii Gun
Wii Zapper: Nintendo Wii Gun
A staff member of The Legend of Zelda: Twilight Princess's development team later created a makeshift gun-like frame using rubber bands and wires, which held the Wii Remote and Nunchuk together. In response, Miyamoto stated "this isn't the time or the place to be making things like this!". However, when Miyamoto held the prototype in his hands, he found it very comfortable. He proposed it to the hardware developers, who started on the formal development project. The Wii Zapper underwent an extensive development period involving many design phases, including one that produced a rumble whenever the player hit a target. To save battery life, the rumble function was abandoned
Key Features
A "Zapper" prototype was shown at E3 2006 featuring a shotgun-like design with a "trigger hole", as well as an analog stick built into the top of the handle
This made it similar to the Nunchuk attachment, but without the accelerometer and the second button. In this version, the "gun barrel" of the shell housed the Wii Remote and connected with its expansion port
A revised design was revealed on July 11, 2007 at E3 2007 with a form reminiscent of a submachine gun, in which the Wii Remote is fitted in the gun barrel and the Nunchuk is cradled in the rear handle.
This design came about with the realization that making the Wii Zapper functionally independent from attachments would "allow for more diverse play styles."
What's In the Box
Wii Zapper Nintendo Wii Gun
| Model | Nintendo Wii |
|---|---|
| Weight (kg) | 0.1 |
